Back to workProject 03 · Case study 03 of 06

Mixed methods · Human factors

Remote parking experience

I tested repeated parking manoeuvres with 21 participants across three experience levels, separating first-use friction from learnability and prototype limitations.

My role
Planned and ran the evaluation, observed behaviour across repeated use cases, led the debriefs and translated the results into a prioritised action plan.
Study scope
21 participants · 7 novice, 7 intermediate and 7 experienced users
Methods
Task-based evaluation · Observation · Ratings · Repeated measures

Which parts of the remote parking experience were ready to retain, and which interaction or vehicle behaviours could undermine trust?

The experience combined a mobile interface, an in-vehicle activation step and real vehicle movement. I needed to distinguish interface comprehension from learnability and from limitations of the prototype itself.

From question to evidence

  1. 01 / Balance

    Recruit across three levels of parking-system familiarity

    The panel included equal novice, intermediate and experienced groups so first-use expectations could be compared.

  2. 02 / Repeat

    Observe learning across a sequence of manoeuvres

    Participants completed repeated parking, obstacle and error scenarios, with short debriefs between phases and a final synthesis.

  3. 03 / Qualify

    Keep prototype effects visible in the analysis

    I documented where braking, obstacle behaviour or extra prototype steps could inflate or suppress the experience ratings.

A useful concept with learnable friction and critical trust risks

Repetition showed which issues reduced with experience and which remained design or system-level problems.

Recreated analysis structure
  1. 01

    Learnability

    The activation step improved with repetition

    Six participants missed the in-vehicle step in early scenarios; this fell to two in the final repeated scenario.

  2. 02

    Attention and trust

    People gradually divided attention between vehicle and phone

    Confidence increased with experience, while observation showed attention shifting from the vehicle alone to both vehicle and interface.

  3. 03

    Persistent friction

    Alignment, visual hierarchy and prototype behaviour still mattered

    Small text and arrows, difficult alignment and unexpected obstacle behaviour remained important redesign or validation points.

A prioritised redesign and validation plan

I recommended retaining the useful scenarios while improving visual hierarchy, warning language and alignment support, and separating interface changes from prototype reliability work.